
Stacking healing reduction effect onto your Tank. The stun is the worst part of this ability, so avoid standing between this enemy and their chosen target. This has a very small radius so position yourself at a reasonable melee range and you should be fine.Ĭharges to a random player, inflicting Physical damage and stunning any players caught in the path. Smashes the ground to inflict AoE Physical damage to players within four yards. Move immediately and avoid fighting these enemies in narrow choke points such as a bridge. Remain vigilant for this and don't try greed a cast. Water erupts under every player, bursting after a small delay for high Frost damage and a large knock-up. You should always have time due to the high delay. These traps root players and inflict a nasty five-second Bleed.Īvoid the blue circles. Throws traps at random players, placing a small AOE on the ground after a delay. Good time for a personal, especially if nobody in your group can dispel Diseases. Nasty Tank hit that deals Physical damage and applies Infected Wound. This is your priority interrupt in these packs. Only dangerous on Fortified and Bolstering weeks.Ĭast that heals an ally for 30 percent maximum health over six seconds. Randomly shoots a player for low Physical damage. The AoE is quite big so focus on running out of it as soon as possible.

Throws a big AoE bomb that deals high Fire damage to any player hit. Tank hit that also slows movement speed by 30 percent.


Try to Soothe this Enrage effect, as although having low health this enemy can deal deceptively high damage. A good time to use personal defensives.īuff that increases this enemy's Physical damage by 50 percent for one minute. Inflicts High Physical damage to all players and interrupts any spell casts.Īvoid casting while this ability finishes.
